Mar
23
Stupid Face
Todays code changes:
- removed match angles because it was only called once so moved content to calling method
- removed all matchEyeAngle, matchArmAngle etc methods in place of one matchValues method.
- removed getTargetSchemaMatchingEnvironment and getSchemaMatching(state) in place of getschemamatching(state,hastobetarget)
- removed matchesEnvironment in place of compareStates
- removed removeMatched(state, state) and fixSchema(state) in place of removeComponents(state,state,bool)
I did some other stuff too, changes in the learning mechanism that I can’t remember what I did. I think I found a couple of little problems and added some tweaks.
The eye and fovea still seem to be generating some strange results … schemas appearing far away from the target, and at random points, some disappearing after a length of time.
Tomorrow’s the day.